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NOTE: This DAoC bestiary is built from log files submitted by players like you.

Camelot Auto-Bestiary

Item: Fortifying Runed Coral Boots


Mobs That Drop This Item

All mob drop percentages are estimates.
Grey italic drop rates are the LEAST accurate -- more log submissions are needed to give a more accurate rate.

MobItem Drop Rate# Dropped
Skyros high priestess0.8 %1
Naxos wave rider0.4 %1
inferior marid0.3 %1
atevo statue0.2 %1
okypete harpy0.2 %1
Skyros peltast0.2 %1
Skyros harpooner0.1 %1
bolos statue0.1 %2
Melos blade warrior0.1 %3
Skyros guros0.1 %2
Melos earth razer0.1 %1
Skyros stalker0.1 %1
Melos revitalizer0.1 %1
Skyros tidal soldier0.1 %1
Skyros trapper0.1 %1
Melos monk0.0 %1

Item Stats Delve Information

Each reported variation on stats is shown (because stats can vary for unique objects and multi-realm objects).
The '#' symbol has been substituted for values that change during object use (e.g., condition).
The most recent delves are listed first (sometimes Mythic changes the stats of items).

VariationDate Last DelvedDelve Text
Variation 1   1/28/05Unique Object


Magical Bonuses:
- Constitution: 22 pts
- Thrust: 1 pts
- Hits: 30 pts
- Spirit: 4%


Armor Modifiers:
- 88 Base Factor
- # Clamped Factor
- 27% Absorption
- 91% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 2   11/18/04Unique Object


Magical Bonuses:
- Hits: 29 pts
- Cold: 5%
- Dexterity: 10 pts
- Constitution: 13 pts


Armor Modifiers:
- 88 Base Factor
- # Clamped Factor
- 27% Absorption
- 91% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 3   9/2/04Unique Object


Magical Bonuses:
- Constitution: 18 pts
- Hits: 14 pts
- Hammer: 2 pts
- Strength: 18 pts


Armor Modifiers:
- 88 Base Factor
- # Clamped Factor
- 27% Absorption
- 89% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 4   7/28/04Unique Object


Magical Bonuses:
- Quickness: 6 pts
- Strength: 9 pts
- Matter: 2%
- Constitution: 16 pts


Armor Modifiers:
- 78 Base Factor
- # Clamped Factor
- 27% Absorption
- 90% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 5   7/28/04Unique Object


Magical Bonuses:
- Constitution: 13 pts
- Quickness: 13 pts
- Thrust: 3%
- Hits: 13 pts


Armor Modifiers:
- 78 Base Factor
- # Clamped Factor
- 27% Absorption
- 92% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 6   5/4/04Unique Object


Magical Bonuses:
- Constitution: 22 pts
- Dexterity: 15 pts
- Cold: 1%
- Hits: 20 pts


Armor Modifiers:
- 88 Base Factor
- # Clamped Factor
- 34% Absorption
- 92% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 7   4/12/04Unique Object


Magical Bonuses:
- Dexterity: 12 pts
- Body: 4%
- Constitution: 21 pts
- Piety: 12 pts


Armor Modifiers:
- 49 Base Factor
- # Clamped Factor
- 0% Absorption
- 89% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 8   2/13/04Unique Object


Magical Bonuses:
- Crush: 6%
- Constitution: 19 pts
- Energy: 4%
- Hits: 27 pts


Armor Modifiers:
- 98 Base Factor
- # Clamped Factor
- 27% Absorption
- 92% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 9   12/1/03Unique Object


Magical Bonuses:
- Constitution: 18 pts
- Body: 5%
- Matter: 5%
- Spirit: 3%


Armor Modifiers:
- 44 Base Factor
- # Clamped Factor
- 0% Absorption
- 91% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 10   12/1/03Unique Object


Magical Bonuses:
- Hits: 28 pts
- Constitution: 13 pts
- Piety: 12 pts
- Power: 4 pts


Armor Modifiers:
- 44 Base Factor
- # Clamped Factor
- 0% Absorption
- 92% Quality
- #% Condition

Effective Armor:
- # Factor


Contact

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Generated: Sun Dec 08 08:49:57 PST 2019