Home About News Find Mobs & Items Submit a Log How to Help Most Wanted Mobs Hall of Fame

NOTE: This DAoC bestiary is built from log files submitted by players like you.

Camelot Auto-Bestiary

Item: Adroit Runed Coral Sleeves


Mobs That Drop This Item

All mob drop percentages are estimates.
Grey italic drop rates are the LEAST accurate -- more log submissions are needed to give a more accurate rate.

MobItem Drop Rate# Dropped
gorgon keeper0.8 %1
Antron storm caller0.7 %1
Naxos marrow mage0.5 %2
Naxos cultivator0.4 %1
Melos defender0.3 %1
olemo statue0.3 %1
Naxos ambusher0.2 %1
Skyros nullifier0.2 %1
Skyros stalker0.2 %2
sobekite khu kamu0.2 %1
Skyros trumpeter0.1 %1
bolos statue0.1 %1
Skyros camouflager0.1 %1
Skyros guros0.1 %1
sobekite khu rager0.0 %1

Item Stats Delve Information

Each reported variation on stats is shown (because stats can vary for unique objects and multi-realm objects).
The '#' symbol has been substituted for values that change during object use (e.g., condition).
The most recent delves are listed first (sometimes Mythic changes the stats of items).

VariationDate Last DelvedDelve Text
Variation 1   12/29/05Unique Object


Magical Bonuses:
- Dexterity: 18 pts
- Quickness: 7 pts
- Hits: 14 pts
- Matter: 2%


Armor Modifiers:
- 88 Base Factor
- 10% Absorption
- 89% Quality / 100% Condition

- Effective Armor: 87 Factor
Variation 2   1/23/05Unique Object


Magical Bonuses:
- Crush: 7%
- Hits: 26 pts
- Dexterity: 19 pts
- Cold: 4%


Armor Modifiers:
- 98 Base Factor
- # Clamped Factor
- 10% Absorption
- 90% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 3   9/29/04Unique Object


Magical Bonuses:
- Dexterity: 22 pts
- Spirit: 4%
- Hits: 24 pts
- Hammer: 3 pts


Armor Modifiers:
- 98 Base Factor
- # Clamped Factor
- 27% Absorption
- 92% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 4   7/4/04Unique Object


Magical Bonuses:
- Dexterity: 13 pts
- Parry: 2 pts
- Hits: 15 pts
- Strength: 7 pts


Armor Modifiers:
- 78 Base Factor
- # Clamped Factor
- 27% Absorption
- 92% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 5   2/9/04Unique Object


Magical Bonuses:
- Hits: 31 pts
- Quickness: 10 pts
- Dexterity: 13 pts
- Cold: 3%


Armor Modifiers:
- 98 Base Factor
- # Clamped Factor
- 27% Absorption
- 90% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 6   2/8/04Unique Object


Magical Bonuses:
- Hits: 30 pts
- Dexterity: 16 pts
- Quickness: 10 pts
- Mending: 2 pts


Armor Modifiers:
- 98 Base Factor
- # Clamped Factor
- 27% Absorption
- 89% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 7   1/11/04Unique Object


Magical Bonuses:
- Dexterity: 16 pts
- Slash: 6%
- Heat: 6%
- Power: 5 pts


Armor Modifiers:
- 49 Base Factor
- # Clamped Factor
- 0% Absorption
- 89% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 8   12/5/03Unique Object


Magical Bonuses:
- Dexterity: 18 pts
- Hits: 31 pts
- Flexible: 3 pts
- Cold: 3%


Armor Modifiers:
- 88 Base Factor
- # Clamped Factor
- 27% Absorption
- 90% Quality
- #% Condition

Effective Armor:
- # Factor


Contact

Send notifications of errors in the database content, feedback (positive or negative), bug reports, suggestions, etc to daoc@spamfree.mindkayak.com. (Remove the 'spamfree.' prefix to email me successfully.)
Generated: Tue Nov 12 11:27:33 PST 2019