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NOTE: This DAoC bestiary is built from log files submitted by players like you.

Camelot Auto-Bestiary

Item: Adroit Runed Coral Boots


Mobs That Drop This Item

All mob drop percentages are estimates.
Grey italic drop rates are the LEAST accurate -- more log submissions are needed to give a more accurate rate.

MobItem Drop Rate# Dropped
sandbar nereid1 %3
Melos frenzied blade0.3 %1
Melos mind mangler0.3 %1
Melos weapon master0.3 %1
Skyros harpooner0.3 %2
janni dust0.2 %1
palios statue0.2 %1
Naxos tidal razorfin0.2 %1
Skyros stormbringer0.1 %1
sobekite khem komo0.1 %1
Skyros guros0.1 %2
Melos blade warrior0.1 %2
Skyros sky mage0.1 %1
sobekite khu komo0.1 %2
amentia harpy0.1 %1
Melos monk0.1 %2
sobekite khu rager0.0 %1

Item Stats Delve Information

Each reported variation on stats is shown (because stats can vary for unique objects and multi-realm objects).
The '#' symbol has been substituted for values that change during object use (e.g., condition).
The most recent delves are listed first (sometimes Mythic changes the stats of items).

VariationDate Last DelvedDelve Text
Variation 1   11/28/05Unique Object


Magical Bonuses:
- Dexterity: 18 pts
- Hits: 20 pts
- Spirit: 6%
- Constitution: 12 pts


Armor Modifiers:
- 88 Base Factor
- # Clamped Factor
- 34% Absorption
- 92% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 2   1/23/05Unique Object


Magical Bonuses:
- Hits: 13 pts
- Dexterity: 18 pts
- Constitution: 15 pts
- Quickness: 10 pts


Armor Modifiers:
- 88 Base Factor
- # Clamped Factor
- 27% Absorption
- 90% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 3   10/11/04Unique Object


Magical Bonuses:
- Dexterity: 19 pts
- Matter: 6%
- Slash: 3%
- Thrust: 3%


Armor Modifiers:
- 44 Base Factor
- # Clamped Factor
- 0% Absorption
- 92% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 4   9/2/04Unique Object


Magical Bonuses:
- Dexterity: 22 pts
- Hits: 18 pts
- Quickness: 9 pts
- Strength: 15 pts


Armor Modifiers:
- 98 Base Factor
- # Clamped Factor
- 27% Absorption
- 91% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 5   7/28/04Unique Object


Magical Bonuses:
- Quickness: 12 pts
- Dexterity: 15 pts
- Constitution: 6 pts
- Hits: 9 pts


Armor Modifiers:
- 78 Base Factor
- # Clamped Factor
- 27% Absorption
- 89% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 6   7/28/04Unique Object


Magical Bonuses:
- Dexterity: 16 pts
- Body: 5%
- Strength: 7 pts
- Hits: 21 pts


Armor Modifiers:
- 78 Base Factor
- # Clamped Factor
- 19% Absorption
- 92% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 7   7/22/04Unique Object


Magical Bonuses:
- Cold: 5%
- Dexterity: 19 pts
- Crush: 5%
- Celtic Dual: 1 pts


Armor Modifiers:
- 88 Base Factor
- # Clamped Factor
- 19% Absorption
- 91% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 8   7/14/04Unique Object


Magical Bonuses:
- Dexterity: 16 pts
- Quickness: 15 pts
- Spirit: 3%
- Hits: 17 pts


Armor Modifiers:
- 44 Base Factor
- # Clamped Factor
- 0% Absorption
- 89% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 9   5/10/04Unique Object


Magical Bonuses:
- Hits: 23 pts
- Constitution: 10 pts
- Dexterity: 19 pts
- Intelligence: 10 pts


Armor Modifiers:
- 44 Base Factor
- # Clamped Factor
- 0% Absorption
- 91% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 10   4/25/04Unique Object


Magical Bonuses:
- Dexterity: 22 pts
- Strength: 13 pts
- Piercing: 1 pts
- Hits: 21 pts


Armor Modifiers:
- 88 Base Factor
- # Clamped Factor
- 19% Absorption
- 92% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 11   4/23/04Unique Object


Magical Bonuses:
- Dexterity: 21 pts
- Matter: 2%
- Hits: 31 pts
- Spirit: 3%


Armor Modifiers:
- 44 Base Factor
- # Clamped Factor
- 0% Absorption
- 91% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 12   1/10/04Unique Object


Magical Bonuses:
- Hits: 21 pts
- Quickness: 13 pts
- Matter: 3%
- Dexterity: 18 pts


Armor Modifiers:
- 44 Base Factor
- # Clamped Factor
- 0% Absorption
- 91% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 13   12/18/03Unique Object


Magical Bonuses:
- Hits: 26 pts
- Dexterity: 13 pts
- Intelligence: 13 pts
- Constitution: 9 pts


Armor Modifiers:
- 44 Base Factor
- # Clamped Factor
- 0% Absorption
- 89% Quality
- #% Condition

Effective Armor:
- # Factor


Contact

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Generated: Sun Dec 08 08:46:18 PST 2019