Camelot Flow Documentation

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When hunting mobs, the experience per mob matters some, but what matters more is the group's ability to maximize sustained experience over time. The graph shows visually the relationship between the rate of mobs killed, their levels, the amount of group and camp bonus, etc. [will write more more later]

See the main page for some example graphs such as this one in the Coruscating Mines of Hibernia. The below documentation breaks this example graph into its main subcomponents and describes each one.

Experience Flow Graph

Understanding this graph:

Party Size Graph

Mob Level Graph

Mob Type & Bonus Graph

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